It all sounds rather serious, but Syndicate is also the silliest Assassin’s instalment in quite some time. Even though it positions the devious Crawford Starrick behind everything, it effectively conveys the idea of corruption and control being diffused across different systems. The campaign missions achieve something similar, with each target occupying a slightly different sphere of influence, including the worlds of science, politics, and finance. Admittedly, these gang upgrades are simply purchased through a sterile menu, but they convey the notion of the 19th-century city as a complex organism. Similarly, you can stifle the enemy in other ways, like bribing the police or controlling the docks. It feels like you’re chipping away at the enemy, clawing back parts of the city. Most of the activities in the open-world, outside of side quests, contribute towards this goal, and as a consequence a lot of the optional activities feel more meaningful and less like filler. Jacob’s effort to free the city from the Templars who control it is accomplished by slowly building up a gang, known as the Rooks, by deposing small-time Templars who control various districts within the seven boroughs. “But London is also well-represented in a mechanical sense. It’s not an exact replica – the map is nipped and tucked, bringing some landmarks closer together – but on the whole it feels like London, especially key areas like Trafalgar Square and the Palace of Westminster. The churches of Rome and Paris give way to London’s glistening train stations and infernal factories, its cathedrals to industry and progress. It feels like a different type of place to those Assassin’s Creed has visited in the past. In one mission, I was playing as Jacob and it would’ve been really useful to unlock a specific door to make a quick escape, but because I’d only unlocked advanced lockpicking for Evie – who was unavailable – I had to take a longer, more hazardous route out of the building.Īh, London… in 1868, it was a bustling, heavily industrialised city, the heart of an unprecedented Empire. But since you can’t switch between characters within campaign missions, that’s not a viable approach. At first, I exaggerated the differences by investing all of Evie’s points into the stealth skill tree and Jacob’s into combat, thinking I could switch between the two depending on the situation. But the rest of the abilities are identical. They each possess three high-level abilities designed around their supposed strengths of stealth and combat, respectively – Evie can effectively become invisible when stationary, for example, while Jacob has more deadly combos. Given their differences, I was disappointed with how similar Jacob and Evie are to play. Watch our PS4/Xbox One Graphics Comparison above.
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